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Remote Senior Technical Director (Real-time Graphics)

Anzeige auf Englisch

ArbeitsortSandton
HomeofficeVollständig remote

About the Role

Our client, a pioneer in interactive entertainment and virtual experiences, is seeking an exceptional Remote Senior Technical Director with a specialization in Real-time Graphics. This fully remote position allows you to drive innovation in graphics technology from anywhere in the world. You will be at the forefront of developing and optimizing cutting-edge real-time rendering pipelines, shaders, and graphics systems for our next-generation projects. The ideal candidate possesses a profound understanding of computer graphics principles, advanced C++ programming skills, and extensive experience with modern graphics APIs (DirectX, Vulkan, Metal). You will lead a team of highly skilled graphics engineers, collaborate with art and design teams, and ensure the highest visual fidelity and performance targets are met.

This is a unique opportunity to leave your mark on the future of interactive graphics and shape the visual experiences of millions. We are looking for a visionary leader with a proven track record of technical excellence and a passion for pushing the boundaries of real-time rendering. Your expertise will be critical in delivering visually stunning and technically impressive experiences.

Key Responsibilities

  • Lead the design, development, and optimization of real-time rendering pipelines and graphics systems.
  • Develop advanced shaders, lighting models, and visual effects to achieve state-of-the-art graphics quality.
  • Collaborate closely with artists to implement and optimize visual assets for real-time rendering.
  • Write high-performance, maintainable C++ code for graphics engine modules.
  • Mentor and guide junior and senior graphics engineers, fostering technical growth and best practices.
  • Research and implement new graphics technologies and techniques.
  • Profile and optimize graphics performance across multiple target platforms.
  • Work with cross-functional teams to define technical requirements and ensure alignment with artistic goals.
  • Troubleshoot and resolve complex graphics-related issues.
  • Contribute to technical architecture decisions and long-term graphics strategy.

Requirements

  • Minimum of 8 years of experience in real-time graphics programming, with a significant portion in a lead or senior technical role.
  • Expertise in C++ and deep knowledge of modern graphics APIs (DirectX 11/12, Vulkan, Metal).
  • Strong understanding of rendering techniques, shaders (HLSL/GLSL), and optimization strategies.
  • Experience with graphics debugging and profiling tools (e.g., RenderDoc, PIX, Nsight).
  • Proven experience in leading and mentoring technical teams.
  • Excellent problem-solving, analytical, and communication skills.
  • Experience with game engines like Unreal Engine or Unity is highly desirable.
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field, or equivalent professional experience.
  • A passion for pushing the limits of real-time graphics technology.
  • Ability to work independently and effectively in a fully remote team environment.

Benefits

  • Fully remote position offering exceptional work-life balance and global flexibility.
  • Highly competitive salary and significant bonus potential.
  • Comprehensive health, dental, and vision insurance.
  • Generous stock options or equity grants.
  • Opportunities for cutting-edge research and development.
  • Collaborative and intellectually stimulating work environment.
  • Impactful role in shaping the future of interactive entertainment graphics.

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